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Selling unity assets
Selling unity assets











If your customers think there is a team involved they might assume you can provide "better" then usual support. If that is true, carry on, but if you are a solo developer, don't do that. Some people like to start off a thread as a "team" to show more professionalism. Introduce yourself, tell a little bit about you and your qualifications before introducing an idea. Ultimately, they are the ones who will make a game with what you are offering and acknowledge you and your work in it. They might help you with ideas and even provide assets. Remember: Your true fans will be born from that very thread. As you progress in development, post news, screenshots and videos. Go ahead, search for "Unity Fighting" and you will find my first thread.īefore going too deep into development, pitch the idea in the Asset Store forum as a WIP (Work In Progress) thread. The better your answer, the more respect you get for your work and the more Google searches you will attract. Its a public QA so you might be answering lots of people at once, and of course, being a forum, it bumps your post. A forum offers us an unique opportunity to be rewarded by answering people. That been said, this might be one of the best cases in witch customer support pays off. Point is, there might be cases where what Steve Jobs said is completely applicable, but don't take that like its your mantra. Apple is a highly successful case, but, in terms of "success", so is Flappy Bird.

selling unity assets

“IT’S NOT THE CUSTOMER’S JOB TO KNOW WHAT THEY WANT” (STEVE JOBS)Ī lot of CEOs over the years tried to live by that model, and a lot of them lost their jobs. Ideas are nothing if not properly executed. But was this the 10 thousand dollars idea? Absolutely not. So, after learning how Unity worked, it was just a matter of finding something that hasn't been done before, and let me tell ya, its a heck of a lot easier than coming up with new ideas for games! Since I already had a passion for fighting games and there was nothing like that available in the paid market, I decided to make the now called Universal Fighting Engine. Its an insatiable quest to create the next "Candy Crush/Flappy Bird/Angry Bird" that ultimately becomes a gamification itself. Even though I knew they were public assets, there was this feeling that I was one of the few, or maybe the only one, to think about "that one" game idea or maybe be the first to make something out of this. After some researches and testimonials turns out that, even though it doesn't look that way from a consumer perspective, its a pretty solid business model. I had spent more in that store that I ever spent on games my entire life. Buying assets that I didn't even needed just because they looked cool. It didn't take long before I felt like a kid in a candy store. If I made a game once, I can certainly make another right? So, after months wondering and looking for new games to make, I eventually bumped into Unity and the Asset Store. After a few years however, when my company couldn't pay all the associates the way it should, I decided to sell my shares and leave. I created an MMO card game and for a time I was rather happy. After several years working as a webmaster for several companies I eventually reached my dream of becoming a game developer. Like some of you, ever since I can remember, I dreamed of making games.

selling unity assets

If I may, I'd like to tell you a little story of how I made over $10k in just under a month by selling my asset ( Universal Fighting Engine) on the Asset Store and how you can do the same. Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you.

#Selling unity assets free

Free assets OK, be sure to specify license. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams.











Selling unity assets