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The latter developer studio then tried to do damage control by continuously claiming it's not "paid mods" but when the service began it was quickly found to be just basic mods.
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The announcement of Creation Club was immediately met with massive backlash by many, and it was on now the verge to failure, due to Bethesda already trying to use paid mods with disastrous results before via Steam in 2015, when the first trailer got over 60k dislikes at the time. Many add-ons on Creation Club is a lot more credit than the starting 50 Credits, which isn't enough to buy at least one item, so you'll have to buy a credit pack for the Creation Club for a little kick for virtual currency.
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Sure, a 2017 patch gave some of the main Fallout 4 weapons skins, but that was all.
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On PC, the extra usage of hard disk space can cause additional problems such as slowdown on HDD drives and extra wear on SSD drives due to having less free space which causes more wear on the now smaller amount of free space. Of course this also comes with added network activity. But even so, this will not make these paid mods free.
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Patches are still being released to add more content to the Creation Club, but it's still smaller than other mods on Xbox One or PC on Nexus. It could be worse if more mods are possible for the service.
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It is paid mods, which Bethesda had already tried before with horrible results.In some points of the year and upcoming years, Bethesda is hiring more modders to do more content in the Creation Club, which effectively supports more modders and the service. The Creation Club announcement was so cringe worthy and so hugely criticized, that players world-wide was against the idea of paid mods and back lashed against it, although a few players who are not against the idea of the Creation Club praised its idea for supporting modders, whilst the many other players world-wide back lashed it mercilessly. However, many players rejected this attempt (likely due to comparing it with DLC packs at that time) at this first attempt at the workshop content all for their cash, and the paid mods system in the workshop later was filled with hate and criticism, with many stating that they're stolen mods (there's no evidence to support that) and overpriced. It is the "successor" to mods that are paid using Steam in the year 2015 where Valve Corporation struck a deal with Bethesda to get paid mods on to the Steam workshop. It would be fully compatible with the two games, and would not disable achievements.
It would be fully curated content created by Bethesda Game Studios and outside developer partners. The service would be a collection of all new game content, such as weapons, abilities, and worlds.